What is Bloop?
Bloop is a release studio on Elysium. One product: everything a new project needs to launch looking legit — a mascot, a PFP, a token icon, a banner, a website, and a launch post. All of it behind one key, all of it in one matching style.
Why does this exist? Look at any launch day on Elysium. Half the projects die before the chart even matters — not because the idea was bad, but because the launch looked cheap. Blurry icon. Banner from a different universe than the PFP. Website that looks like a school project. Trenches smell that in two seconds and move on. Bloop fixes the look, fast, for credits instead of invoices.
No design team. No Fiverr roulette. No waiting three days for a guy who goes ghost after the first draft. You hold the token, the credits drip in, you spend them on the kit. That's the whole machine.
Why a bubble?
Because everyone already calls Elysium a bubble. “It's just HYPE fumes.” “It pops any day now.” Cool. We took the insult and made it the mascot.
Bloop is the bubble — soft, sleepy, unbothered, still floating. And here's the flip: a bubble is the one thing that holds everything together here. Every launch, every community, every bag lives inside it. Instead of pretending the FUD isn't real, Bloop wears it. The bubble everyone laughs at is the studio that ships your project. That's not a bug in the lore. That IS the lore.
It also just works as a brand. Round. Friendly. Reads at any size. A face people actually remember on a trending list full of the same five animals.
The key — how it works
One wallet gets one key. The key is your studio account. Credits from mining and credits from top-ups both land on the same key, and every order you place spends from it. No separate logins, no dashboard maze, no ticket system.
The key carries fixed limits so the studio stays fast for everyone: 120 studio requests a minute, 4 jobs running at once, 40 art renders a day. Your credit balance itself has no cap — stack as much as you want, spend it across as many launches as you want. Keys mint the moment $BUBBLE goes live. Before that, what you see on this page is a sample key, clearly marked. Nothing is secretly running early.
Credits and mining
Credits are the studio's currency. You get them two ways: buy a pack with crypto, or mine them by holding $BUBBLE. Same credits, same menu, same prices either way.
Mining is dead simple. Hold $BUBBLE in the wallet your key is linked to and credits accrue every second, at a planned rate of 1 credit per day for every $1 held. No staking contract. No lockup. No bonding curve for your own balance. Sell some and the rate adjusts to your new bag on its own. Sell below the minimum and the drip pauses — but credits you already mined are never taken back.
Two numbers shape it. The $50 minimum: under that, you're not mining. It stops dust wallets from farming the studio for free. The $500 cap: above that, your rate stops growing. One whale can't out-mine every small holder combined. Your bag still counts as membership — it just doesn't print faster.
Real math, so you can check it yourself: hold $250 and you mine 250 credits a day. The full launch kit costs 5,450 credits. That's roughly 22 days from zero bag to a full kit, without spending another cent. Claim whenever you want — one claim moves everything onto your key, and credits on a key never expire.
The launch kit
The kit is the menu credits buy. Six pieces, one style system, every file delivered sized, named, and ready to upload:
Mascot (1,500 cr) — your own Bloop-style character, the face of the project. Website (2,500 cr) — a one-pager in your colors, same mascot, same type. PFP (500 cr) — square, built to survive the X circle crop. X banner (400 cr) — same palette, no off-brand energy. Token icon (300 cr) — drawn to stay readable at 32px on DexScreener, where most icons die. Launch post (250 cr) — written and ready to fire when the pair opens.
Buy the full kit or pick pieces. Launching tonight and only need the icon and the post? That's 550 credits. The menu doesn't force bundles on you.
$BUBBLE tokenomics
One token does three jobs: it mines credits, pays the studio, and routes provider work. There's no second token and no points program hiding on the side. The numbers:
- NetworkElysium
- LaunchpadMontra
- PairHYPE
- Supply1,000,000,000
- Fee1% to creator *
- Creator holds0
- PresaleNone
- ContractTBA
- StatusPre-launch
The fee deserves a straight answer. Planned at launch: 1% of trades goes to the creator wallet, and it funds studio operations and the provider pool — the money that pays the artists and builders who fill your orders. The creator holds zero tokens. No team bag, no insider allocation, no quiet presale to friends. The fee is the only creator cut, and it only earns when the token actually trades. Skin in the game, pointed the right way.
Earn — the provider side
The studio doesn't run on magic. Behind the key there's a bench of artists and builders, and Bloop routes work to them. If that's you: link your wallet and portfolio, pick your lanes — mascots, PFPs, banners, sites — set your own hours, and kit orders from key holders route straight to you.
The split is flat and public: you keep 80% of every order you serve. The studio keeps 20% for routing, payments, and running the key system. Payouts settle to the wallet you connected, in credits or crypto. No minimum threshold games, no net-30 waiting, no chasing invoices across three group chats. Provider onboarding opens after launch, once real key demand exists — the first cohort stays small on purpose, so early providers actually get fed.
Status — straight up
Bloop is pre-launch. Say it plainly so nobody has to guess: the token is not live, the contract address is TBA, and it will drop on this page first — anything trading as $BUBBLE before that is fake, don't touch it. Keys don't mint yet. Payments are closed. The mining counter on this page is a live preview of the drip math, not real earnings — nothing you see ticking is owed to anyone. Rates, limits, and kit prices on this page are the planned launch numbers; final numbers lock the day the token ships.
Why publish all of this before launch instead of after? Because that's how it's supposed to work. You get the full picture — the product, the math, the fee, the status — while there's still nothing to buy. Read it, run the calculator, poke the sample key. When the CA lands here, you'll already know exactly what you're aping into.